Large City: Yet Wǟki Hadfow

Yet Wǟki Hadfow

Yet Wǟki Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceMoko̠ë Empire
Sub ProvenceNöznuzvǟ Kingdom
RegionI̽lönstir Aw Woods
Founded1413
Community LeaderLord Angie
Area120 km2 (48 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation4092 m (13425 ft)
Average Yearly Precipitation235 cm/y (92 in/y)
Population28558
Population Density237 people per km2 (594 people per mi2)
Town AuraElven High Magic
Naming
Native nameYet Wǟki Hadfow
Pronunciation/jet/ /ˈwaːki/
Direct Translation[gay; homosexual] [sewage]
Translation[Not Yet Translated]

Yet Wǟki Hadfow (/jet/ /ˈwaːki/ [gay; homosexual] [sewage]) is a subtropical Large City located in Nöznuzvǟ Kingdom, Moko̠ë Empire, within the Warren.

The name Yet Wǟki Hadfow is derived from the Goblin language, as Yet Wǟki Hadfow was founded by Lilla, who was culturaly Wood Elf.

Climate

Yet Wǟki Hadfow has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -1°C (31°F). Yet Wǟki Hadfow receives an average of 235 cm/y (92 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Yet Wǟki Hadfow covers an area of nearly 120 km2 (48 mi2), and an average elevation of 4092 m (13425 ft) above sea level.

Overview

Yet Wǟki Hadfow was founded durring the early 15th century in summer of the year 1413, by Lilla. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Lilla.

Yet Wǟki Hadfow was built using the conventions of Wood Elf durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Yet Wǟki Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Yet Wǟki Hadfow is buildings are arranged arrounded highly ordered system of premissive paverstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Yet Wǟki Hadfow's perhapse unnessisarily well built defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A quick look in any direction shows Yet Wǟki Hadfow is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live.

Civic Infrastructure

Yet Wǟki Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Yet Wǟki Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Yet Wǟki Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Yet Wǟki Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Yet Wǟki Hadfow's parks.

Yet Wǟki Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Yet Wǟki Hadfow.

Yet Wǟki Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Yet Wǟki Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Yet Wǟki Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Yet Wǟki Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Yet Wǟki Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yet Wǟki Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yet Wǟki Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Yet Wǟki Hadfow's public wards, blessings, and other arcane systems.

Yet Wǟki Hadfow has an Arcane Academy which provides higher education in the arcane sciences.

Yet Wǟki Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Yet Wǟki Hadfow's grid is powered by an arcane means.

Yet Wǟki Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Yet Wǟki Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Yet Wǟki Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Yet Wǟki Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Yet Wǟki Hadfow's natural decorations nor waterways.

Yet Wǟki Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Yet Wǟki Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Yet Wǟki Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Yet Wǟki Hadfow's chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

Due to the actions of local Kami, summer is recurring in Yet Wǟki Hadfow.

The Death Butterfly Swarm near Yet Wǟki Hadfow are known to be quite timid.

Yet Wǟki Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Necromancy energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 53
  • Farmers: 79
  • Farm Laborer: 167
  • Hunters: 101
  • Milk Maids: 75
  • Ranchers: 38
  • Ranch Hands: 76
  • Shepherds: 69
    • Farmland: 115945 m2
    • Cattle and Similar Creatures: 7139
    • Poultry: 85674
    • Swine: 5711
    • Sheep: 285
    • Goats: 57
    • Horses, Mounts, and Beasts of Burden: 2855

Craftsmen

  • Arms and Toolmakers: 59
  • Blacksmiths: 63
  • Bookbinders: 35
  • Buckle-makers: 39
  • Cabinetmakers: 58
  • Candlemakers: 95
  • Carpenters: 90
  • Clothmakers: 81
  • Coach and Harness Makers: 30
  • Coopers: 71
  • Copper, Brass, Tin, Zinc, and Lead Workers: 41
  • Copyists: 27
  • Cutlers: 24
  • Fabricworkers: 64
  • Farrier: 163
  • Furriers: 18
  • Glassworkers: 89
  • Gunsmiths: 65
  • Harness-Makers: 27
  • Hatters: 55
  • Hosiery Workers: 20
  • Jewelers: 33
  • Leatherwrights: 71
  • Locksmiths: 30
  • Matchstick makers: 44
  • Musical Instrument Makers: 39
  • Painters, Structures and Fixtures: 36
  • Paper Workers: 43
  • Plasterers: 37
  • Pursemakers: 49
  • Roofers: 29
  • Ropemakers: 28
  • Rugmakers: 27
  • Saddlers: 58
  • Scabbardmakers: 61
  • Scalemakers: 30
  • Scientific, Surgical, and Optical Instrument Makers: 18
  • Sculptors, Structures and Fixtures: 26
  • Shoemakers: 27
  • Soap and Tallow Workers: 93
  • Tailors: 163
  • Tanners: 37
  • Upholsterers: 40
  • Watchmakers: 40
  • Weavers: 83
  • Whitesmiths: 23

Merchants

  • Adventuring Goods Retellers: 19
  • Arcana Sellers: 20
  • Beer-Sellers: 37
  • Booksellers: 46
  • Butchers: 73
  • Chandlers: 66
  • Chicken Butchers: 78
  • Entrepreneurs: 29
  • Fine Clothiers: 64
  • Fishmongers: 66
  • Florists: 17
  • Potion Sellers: 45
  • Resellers: 124
  • Spice Merchants: 40
  • Wine-sellers: 57
  • Wheelwright: 43
  • Woodsellers: 27

Service workers

  • Bakers: 158
  • Barbers: 121
  • Coachmen: 42
  • Cooks: 124
  • Doctors: 57
  • Gamekeepers: 45
  • Grooms: 25
  • Hairdressers: 95
  • Healers: 74
  • Housekeepers: 89
  • Housemaids: 190
  • House Stewards: 81
  • Inns: 27
  • Laundry maids: 52
  • Maidservants: 95
  • Nursery Maids: 57
  • Pastrycooks: 98
  • Restaurateur: 114
  • Tavern Keepers: 135

Specialized Laborer

  • Ashworkers: 41
  • Bleachers: 27
  • Chemical Workers: 16
  • Coal Heavers: 59
  • In-Town Couriers: 66
  • Long Haul Couriers: 64
  • Dockyard Workers: 57
  • Gas Workers: 13
  • Hay Merchants: 24
  • Leech Collectors: 76
  • Millers: 66
  • Miners: 66
  • Oilmen and Polishers: 46
  • Postmen: 67
  • Pure Finder: 37
  • Skinners: 83
  • Sugar Refiners: 16
  • Tosher: 46
  • Warehousemen: 89
  • Watercarriers: 60
  • Watermen, Bargemen, etc.: 81

Skilled Laborers

  • Accountants: 36
  • Alchemist: 41
  • Clerk: 62
  • Dentists: 29
  • Educators: 72
  • Engineers: 41
  • Gardeners: 29
  • Mages: 21
  • Plumbers: 30
  • Pharmacist: 33
  • Professors: 12
  • Scientists: 21
  • Wizards: 12

Civil Servants

  • Adventurers: 26
  • Bankers: 40
  • Civil Clerks: 67
  • Civic Iudex: 33
  • Consultants: 18
  • Exorcist: 62
  • Fixers: 34
  • Kami Clerk: 58
  • Landlords: 55
  • Lawyers: 33
  • Legend Keepers: 49
  • Militia Officers: 178
  • Monks, Monastic: 86
  • Monks, Civic: 92
  • Historian, Oral: 62
  • Historian, Textual: 34
  • Policemen, Sheriffs, etc.: 69
  • Priests: 105
  • Rangers: 40
  • Rat Catchers: 45
  • Scholars: 45
  • Spiritualist: 54
  • Slayers: 16
  • Storytellers: 116
  • Military Officers: 98

Cottage Industries

  • Brewers: 86
  • Comfort Services: 118
  • Enchanters: 32
  • Herbalists: 31
  • Jaminators: 89
  • Needleworkers: 101
  • Potters: 47
  • Preserve Makers: 86
  • Quilters: 41
  • Seamsters: 190
  • Spinners: 79
  • Tinker: 32
  • Weaver: 71

Artists

  • Actors: 30
  • Architects: 11
  • Bards: 45
  • Costumers: 17
  • Dancers: 33
  • Drafters: 18
  • Engravers: 22
  • Fine Furniture Carpenters: 14
  • Glaziers: 29
  • Inlayers: 26
  • Musicians: 81
  • Painters, Art: 15
  • Playwrights: 29
  • Sculptors, Art: 25
  • Wood Carvers: 92
  • Writers: 98

Produce Industries

  • Butter Churners: 109
  • Canners: 81
  • Cheesmakers: 114
  • Ice Merchants: 12
  • Millers: 59
  • Picklers: 50
  • Smokers: 36
  • Stockmakers: 31
  • Tobacconists: 41
  • Tallowmakers: 66

10755 of Yet Wǟki Hadfow's population work within a Foundational Occupation.

16661 of Yet Wǟki Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1142 (4%) are noncontributers.

Points of Interest

Yet Wǟki Hadfow is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

POI

History

In time immemorial, reportedly some time during the early 2nd century a great windstorm struck Yet Wǟki Hadfow. Its winds were so great they picked up unsecured objects and flung them with enough force to smash brick and skull alike. Buildings collapsed under the gale, burying countless people alive. The storm's devistation was focused on the area arround Yet Wǟki Hadfow, which lost 203 people, 154, and 45 livestock in the disaster.. History remembers the strom as The Storm of Death.

History